

This can be adjusted as part of varying the overall HUD depth using new settings in the d3dx.ini file: Shadows from smoke are 2d (minor effect)Ĥ. Sun Rays: appear 2D, but I can't seem to do anything about this.ģ. Must change profile from AC4 to either no profile, or AC2 (or something else that works).Ģ. World Detail: Setting to low gives a good FPS boost, but removes gameplay elements, so really needs to be on medium/highĠ. Ambient Occlusion: SSAO has not been fixed (or looked at) yet. For performance reasons turning off soft shadows is a must anyway (the shader is 10000 lines long, compared to most of the others which are all < 600, this explains the processing hog)Ģ. Shadows: Shadows must be "very high" or lower, 'soft shadows' have not been fixed (not even looked at yet). Screen stuff like smudges and raindropsġ. Fix for night stars and moon and cloudsġ. Fixed Lights and shadows for all AA optionsĨ. Please enable javascript to view screenshots.ħ. We are delighted to publish this game fix on the helixmod site, thank you to Helix and Eqzitara for supporting our work on the 3DMigoto DX11 Wrapper!


3DMigoto DX11 3D Vision Fix by mike_ar69 and bo3b
